

Following, choreography scenes were built in Faceposer in the Source engine and motion capture footage recorded in the game engine using the Fraps screen capture and recording utility and then edited using Vegas Movie Studio.Īdvances to iPi Mocap’s processing capabilities since Chisholm produced Clear Skies ten years ago, were key to meeting the motion capture challenges in Ticket Zer0. Once the motion capture footage was processed, character action was imported into Set Builder, part of the Hammer mapping tool for the Half-Life 2 engine in the Source Valve SDK. Handling the motion capture performances, Chisholm broke the Ticket Zer0 script down into one-to-two-page scenes and created capture schedules for each character to block out where each was on set, and then described exactly what each was doing per line of dialogue. Chisholm often performed the motion capture months later, so it was crucial to know if a character was standing or seated and the direction in which they were looking further making accurate capture critical from the start. An older quad core PC with ample USB bandwidth and disk speed was sufficient CPU horsepower was not a requirement.

With the large amount of video data produced, captured footage was recorded to a solid-state storage device and a dedicated USB3 card. The ability to perform the motion capture was exactly what I needed to expand and improve the immersive quality of my film.”įor motion capture production, Chisholm used iPi Mocap in conjunction with six Sony PS3 Eye cameras along with two PlayStation Move controllers to track hand movements. “There wasn’t anything on screen that wasn’t recorded by iPi Mocap. “iPi Soft technology has proven to be an invaluable creative resource for me as a filmmaker during motion capture sessions,” he says. It was almost spooky how well the software was able to handle performance tracking with the six camera setup

When a troubleshooter is sent in to fix a mysterious problem, something far more sinister emerges than any of them could have imagined.Ĭhisholm notes production for Ticket Zer0 took almost five years to complete and used iPi Motion Capture for recording movement in every single frame for all the characters in the film. Ticket Zer0 is a follow-up to Chisholm’s Clear Skies trilogy series and tells the story of the night shift at a deserted industrial facility. The 66-minute animated machinima cinematic production is currently available for streaming on YouTube or Blu-Ray.

For his most ambitious project to date, the feature length horror film Ticket Zer0, motion capture director/writer Ian Chisholm once again leaned heavily on iPi Motion Capture (iPi Mocap), the advanced markerless motion capture technology from iPi Soft.
